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Atem sichtbar wenn in Schnee
GeschlossenPublic

Description

wir könnten machen das man so rauch wölkchen vor dem Mund hat wenn man im schnee ist, weiß nur nicht wie hart das auf die perfromance geht (könnten nen setting machen mit dem man es ausstellen kann). Was meint irh @br1zey @Aeneas

private _breathAttatch = "Land_HelipadEmpty_F" createVehiclelocal (getPos player);
	_breathAttatch attachTo [player,[0,0.17,0], "neck"];

	while {alive player} do {
		if ((surfaceType (position player)) isEqualTo "#rlSnow") then {
			private _obo = linearConversion [0,1,getFatigue player,5,0.3,true];
			sleep _obo;		
			private _vapors = "#particlesource" createVehicleLocal getpos _breathAttatch;
			_vapors setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 13,0],"","Billboard",0.5,0.5,[0,0,0],[0, 0.5, -0.2],1, 1.275,1, 0,[0, 0.2,0],[[1,1,1, random 0.05], [1,1,1, 0.01], [1,1,1, 0]],[1000],1,0.04,"","",_breathAttatch];
			_vapors setParticleRandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10];
			
			_vapors setDropInterval 0.001;
			sleep 0.2 + random 0.5;
			deleteVehicle _vapors;
		} else {
			sleep 10;
		};
	};
	deletevehicle _breathAttatch;

Event Timeline

vabene1111 created this object in space S4 Public.
vabene1111 updated the task description. (Show Details)
vabene1111 closed this task as Geschlossen.Mon, Jan 28, 8:40 PM
vabene1111 claimed this task.

ertmal aus performane gründen nicht